The long-awaited Star Wars Battlefront beta has closed and, generally, opinion of it seems to be pretty positive. Indeed, I found it all very enjoyable; a Star Wars themed blend of Call of Duty and Battlefield. There are a couple of things that aren’t so positive, like not being able to just jump into any vehicle, but overall…it feels great.
I’m still not buying it, however.
The reasons for this have nothing to do with the game itself. It’s to do with the business decisions around content and, specifically, DLC. I’m not going to weigh in on whether or not I think there is going to be enough content in the initial release. My issue comes with the fact that DLC is already announced and the Season Pass will cost just $10 less than the original release version.
Battefront is not the first to do this and it won’t be the last, but it’s a practice that needs to stop. The DLC will comprise of 4 content packs. Let’s assume there’s 2 maps per pack (a rough guess). That leaves a total of 8 maps (possibly) that I’m not going to have access to if I buy the game now and refuse to pay EA any more money. Those 4 packs are going to be released over time, likely 10-12 months. There’s no telling that I’ll be playing this in that time period; the Season Pass is a shameless attempt to cash in on content that I may never get the most out of.
It’s this practise that has put me off first person shooters almost entirely. I recently purchased Titanfall on the Xbox One because the ‘Deluxe’ version of the game, which includes all DLC, was just £10. That’s the only time I’ve paid for additional content because I’m otherwise simply not willing. It’s not such a big problem with RPGs or other story-based games as DLC usually takes the form of additional story lines (that are usually a little tacked on) or extra outfits/gear (about which I give not one single shit).
It’s tough to see this unfortunate trend stopping. As it stands, a whole genre of game is off the table to me; I can’t be the only one.